Whether its a sorcery, a creature with an enters-the-battlefield ability, the loyalty ability on a planeswalker, or even just an instant that your opponent is forced to cast main phase because they were tapped out on your turn, there are a multitude of ways your opponent could remove your permanent on their turn for roughly three mana
There will be vaults in each deck
Build your army of mindless androids alongside commanders Szarekh, The Silent King and Imotekh, The Stormlord
This is a pretty massive ability because it means you can stack flying, trample, and other counters in addition to +1/+1 counters to make a one-shot monstrosity that doesnt ever really go away
Its strong with threshold and unplayable without, as you cant even target the land to be destroyed
You can see why it's here, right