7 Mana Spells start to feel insurmountable if they resolve
Pride Lands, Pride Rock Though it seems a shame not to incorporate an image from The Circle of Life when showing Pride Rock, this Enchanted version of Pride Lands at night looks fantastic

Aarakocra Sneak Abigale, Eloquent First-Year Abigale, Poet Laureate Abzan Skycaptain Aegis Sculptor Aerial Extortionist Aerie Auxiliary Aerie Mystics Aesthir Glider Aetherstorm Roc Airdrop Condor Akim, the Soaring Wind Ambrosia Whiteheart Anvilwrought Raptor Apex Hawks Aphetto Vulture Arcanist's Owl Arcbound Condor Arctic Aven Artificer's Assistant Ascending Aven Augury Owl Augury Raven Aven Archer Aven Augur Aven Battle Priest Aven Brigadier Aven Cloudchaser Aven Courier Aven Envoy Aven Eternal Aven Farseer Aven Fateshaper Aven Fisher Aven Fleetwing Aven Flock Aven Fogbringer Aven Gagglemaster Aven Heartstabber Aven Initiate Aven Interrupter Aven Liberator Aven Mimeomancer Aven Mindcensor Aven Redeemer Aven Reedstalker Aven Riftwatcher Aven Sentry Aven Skirmisher Aven Smokeweaver Aven Soulgazer Aven Squire Aven Sunstriker Aven Surveyor Aven Tactician Aven Trailblazer Aven Trooper Aven Warhawk Aven Wind Guide Aven Wind Mage Aven Windreader Aven of Enduring Hope Avian Oddity Baleful Strix Balmor, Battlemage Captain Balshan Collaborator Bartz and Boko Battlefield Percher Battlefield Raptor Battleflight Eagle Battlewing Mystic Battlewise Aven

Seasoned planeswalkers, this is your playground to refine, experiment, and discover new heights of strategic gameplay
Its still Aura focused with Kor Spiritdancer and Sram, but we dont have white ramp auras for lands like in Green, so deck quality ends up diluted by adding ramp in other ways
Along with it, a couple of lands can probably be cut, to bring it down to 24